
Sporeling
SPORELING
Urban explorer breaks into an abandoned hospital.
At the edge of town lays a hospital, long since abandoned. No one can remember the last time someone’s been inside, but some say you can still hear the wails of the patients. You go to check out these rumours for yourself…
Created for "Stuck in the Jam" 2026
Gameplay Guide:
Use WASD or the arrow keys to walk around and explore the surroundings by pressing E or Space to interact. You can hold Shift to walk faster.
Avoid touching any creatures you see as they slowy kill you.
If you die DON'T go to the Main Menu as it breaks the game. You can restart by refreshing the webpage. The game is short so replaying shouldn't take too long.
When looking through the body bags, click and drag the insides around to look for items you need (and some that unlock certain endings).
If you encounter a bug that doesn't let you progress please refresh the page, it usually fixes it!
At the end of the game, a unique CG Art will be displayed depending on which ending you got - each drawn by a member of the team!
Press E or Space to cycle through the dialogue to see the art fully.
Refresh the page to play through again and see them all!
For hints towards discovering all endings, open the heading below.
Ending Hints:
Good End: Leave the hospital without entering the second room at the top.
Bad End: Play through the game without collecting all the extra items.
Secret Ending: Play through the game having collected all 3 extra items found in diffent bags.
Theme: UNSTABLE
nuclear core + abandoned hospital + overzelous mushrooms = Sporeling!
Easter Egg: There is a secret ending for those diligent in collecting their extra items!
Trigger Warnings
Blood, Body Horror, Gore, Trypophobia, Disease
(TW containing spoilers about Gameplay):
Detailed Organs, Possible Character Death, Fungal Zombie-esque Disease SpreadingTeam:
Percy: Coding (FIRST TIME CODER BTW!), Good End CG, Creature Design, Bag Search Design & Art, Map Design, World Building.
Theodora: Secret End CG, Pause, Ending and Title Screen CG Art and Design, Background Assets, Environment Design, Map Design and Art, Final Room Environment, (Vibe Checker) Vision Director.
Geri: Bad End CG, Pause, Ending and Title Screen CG Assist and Text, Animated Character Sprites, Animated Creature Sprites, Character Design, Character Portrait Art, Itch.io Page Design, (Brother Keeper) Manager.
Everyone: Dialogue, Sound Design, World Design and Concept.
Music & SFX Credits:
Room Music: DELOSound on Pixabay
Music Box for Bad End: Spin Opel on Pixabay
Ambience for Good End: antwerpsounddesign (Freesound) on Pixabay
Water Dripping SFX: STERREDEVRESSE (Freesound) on Pixabay
Enemy SFX: FlameKeira (Freesound), Aurelon (Freesound) on Pixabay
Final Room SFX: Spin Opel on Pixabay
Original MIDI file for Secret End: BitMIDI
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5 |
| Authors | snowisgaming, percy, thernik |
| Genre | Interactive Fiction, Role Playing |
| Made with | Godot, GIMP, Clip Studio Paint |
| Tags | Atmospheric, Creepy, Godot, Gore, Multiple Endings, Narrative, Pixel Art, Short, Singleplayer |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Subtitles |






Comments
Log in with itch.io to leave a comment.
This is such an amazing accomplishment you guys, the artwork and animation is so impressively conisistent in quality and style and the audio elements are so well suited with how moody and creepy everything is. The programming is also very impressive! It's so cool that you managed to get 3 different gameplay styles in there and have them merge so seamlessly (with a clever reuse of the player sprites for the sidescroller section). Yeah this was awesome, i rlly hope this isn't the last time you guys work on a game!!
Guys this is so so sick!! I loved it sm!